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User Guide

Getting your tournament set up is the first step towards ensuring a great time for players and yourself as the Tournament Organiser. Follow these steps to make sure you've got your event configured exactly how you like.

Creating a Tournament

1.  Login to

2.  Select Create Tournament from the Tournament Organiser dropdown menu.


3.  Complete the form to create your tournament (Don't worry, settings are managed in the next step!)

  • Tournament Name: Give your tournament a catchy name that lets people know something about it!

  • Game Type: Choose a game system from the list of options. We are adding more systems all the time.

  • Start/End Date/Time: Choose your event dates and start and finish times. This time is always local to wherever you are in the world.

  • Location: Enter the address of the tournament so people know where to go (If you're not sure where it'll be put in 'TBD', or if it's an online tournament say 'Online'.

  • Country & State/Region: Select your country and region (if applicable). This helps players to find events that are happening near them.

  • Primary Scoring System: This is the setting for how tournament points are allocated based on game outcomes. It includes W/D/L, Majors & Minors, Differential, VP etc. etc. (Don't worry if you're not sure, just select one of the options - you can change it in the next step).

  • No. of Rounds: Enter the number of rounds that your tournament will have.

  • Max Players: Enter the player cap. Once this number of players has registered, no more players will be accepted.

  • Points Limit: Enter the points limit of the game e.g. 2000 points.

Once you have filled in all of the fields, click Save Changes.


4. Now it's time to finish configuring your tournament. At this stage the tournament exists, but nobody can see it except you. The settings are divided into the following sections:

  • Information: This is where the settings for the tournament are managed.

  • Description: This is where you can write a description for your event or add links to important info like player packs or websites.

  • Organisers: Here you can add other users as Tournament Organisers.

  • Battleplans: You can enter the names of battleplans/missions ahead of time if you know what they are going to be. Note: Some game systems don't have this section.


You will see that a few extra options are now available to finish setting up your tournament.

  • Publish Lists: Turning the switch on should only be done after all players have registered and submitted their lists. Turning this on will display the players and their lists for all users to be able to see and will lock your event, preventing any new registrations. DO NOT turn this on until you are closer to the time of your event.

  • Blood Rule: Toggle this on if you want to avoid clubmates from playing against each other in the first round.

  • Grudge Matches: Toggle this on if you are allowing players to challenge each other in the first round.

  • Time Limit (Hours): Set the time limit for rounds. Note: This is a decimal representation of time so for 2 hours and 45 minutes you should enter 2.75

  • Teams Tournament: Toggle this on if you are running any kind of teams or doubles tournament.

About Teams Tournaments

If you are running a teams or doubles event you have the following options:

  • Team size: This is the number of players on the team. For doubles enter 2. For Larger teams enter the number of players as relevant e.g. 4 or 8.

  • Match Mode: Select from 2 options:

    • Single Game - This means all team members are playing on the same table - e.g. a doubles event where each player brings 1000 points and there are 2 teams (4 Players on each table).

    • Multiple Games - This means each team member is playing on a separate table.

More options for how to score are available when selecting Multiple Games:

You can choose how you want individual games to be scored, then you can select how you want the scoring to work for the whole team:

W/D/L points should be used if you want to give a flat score to the team with the most wins in the round.

Combined Game Scores should be used if you want the winning team to be determined by the scores achieved in the individual games.

5.  The Scoring section is where you set up how you want games to be scored, for example, how many Tournament Points you want to allocate to a player based on the outcome of the game, and how you want to determine the winner and loser.

There are a range of options available for scoring:

  • W/D/L: A simple win, draw or loss metric, based on the victory points/battle points accumulated within the game.

  • Majors/Minors: This allows you to add in the minor win/loss levels with their own points allocation.

  • Differential: This will allocate tournament points to both players based on the 20-0 system calculated by the difference between both player's scores. The players simply need to enter the VP for the match and the system will calculate the differential value. Note: Winning by a single victory point will be calculated as a win, not a draw.

  • Victory Points: The tournament points allocated to the winner are the victory points they accumulated in the game.


Custom Scoring Items

You can add custom scoring items to award Tournament Points to players in addition to the points they get from the game outcome. This is a useful option for generating rankings within the event.

  • Max Quantity: This is the maximum quantity of a scorable item within a single game - not the entire tournament. For example, battle tactics max quantity would be 5 because there are 5 turns in a game.

  • Points per Qty: This is the number of points allocated to the player for each time the item is achieved.

  • Opponent Points: This is an option for allocating points to an opponent for denying the player from scoring the item. If you do not want to use this feature, enter '0' in the opponent points field.

6.  The Hobby section is where you can enable player voted coolest army. Each player will be able to select their first and second choice for coolest army. If you only want them to be able to select one army, set the 2nd Favourite Points field to 0.


Generally we recommend that voting is displayed to the player after round 1 as this usually coincides with the lunch break. You can select the option you want using the dropdown menu.

The Hobby Points included in Tournament Score toggle should be switched on if you want to include a painting score in the overall tournament points a player has.


7.  The Sportsmanship section is where you can enable favourite opponent voting (for determining best sports). Each player will be able to select their first and second choice for favourite opponent. If you only want them to be able to select one opponent, set the 2nd field to 0.

This voting option only becomes visible to players once the final round of the tournament has been drawn. The voting options for each player are limited specifically to those people they played against.

The Sports scores / player feedback section is used to capture points or feedback on the opponent's behaviour and sportsmanship. These can be used to track unsportsmanlike behaviours and allow the TO to intervene where necessary. Any questions/items added in this section are only viewable to the player. Their answers cannot be seen by their opponent. Only the TO can see this information.


8.  The Tie-Breakers section is where you can decide how you want to order the ladder/final standings of your event in situations where players are on the same number of wins or points.

There are a range of options available in the system including:

  • Differential: Total points calculated from the 20-0 system.

  • Strength of Schedule: A calculation that measures the degree of difficulty a player has encountered from their opponents based on each opponent's performance in the tournament.

  • W/D/L: Points allocated based on game outcomes.

  • Victory Points: The total VP scored across the entire tournament.

  • Favourite Opponent Votes: The votes a person has received.

  • Majors/Minors: Points allocated based on game outcomes.

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